‘S-Town’ and the Ethics of Storytelling – Crixeo

A thoughtful review and commentary on covering marginalized people, even when they give permission.

Whether or not McLemore’s story should have been told by Brian Reed is for the listener to decide for themselves. The podcast is an amazing feat of art, in that McLemore was a man who was so complex and brilliant, who most people likely wouldn’t have given much consideration — and here he was deeply considered, given the attention and connection he so deeply desired in life. To see McLemore’s picture is, to me, to look at a man that I would not have looked at again, to have seen as a whole and vibrant and c

Source: ‘S-Town’ and the Ethics of Storytelling – Crixeo

Not Just Data — Doc Searls

For many years, Doc Searls and a group of technologists have worked to develop Vendor Relationship Management tools that put customers in control of their data. They came up a new name, CustomerTech. The idea is a big, important one with applications across all aspects of daily life. It recognizes that the ubiquity of communications must be accompanied by new controls over personal data. Like Hannah Arendt, who argued that the private is essential to public personas, CustomerTech acknowledges the control we have over own data is the key to how we share and collaborate publicly, whether as customers or citizens. Just a few of the things Doc calls out as opportunities, all of which are important to the storyteller:

“With customertech, we can—

Source: Not Just Data

‘What’s the Story?’ series to focus on storytelling craft | The Drum

With the massive change and upheaval in the industry that shows no sign of ever abating, understanding the importance of story is more important than ever. Not that everything needs to be wrapped neatly in storytelling, but knowing what makes a great story can be useful as everyone navigates these new waters.

To that end, The Drum saw a unique opportunity to be a conduit between the two with “What’s The Story?”, a new video series around the art and craft of storytelling.

Source: ‘What’s the Story?’ series to focus on storytelling craft | The Drum

“Searching For Syria” Is Google’s Innovative Response To The Refugee Crisis | GOOD

A fascinating interpretation of Syria based on how people are trying to understand the crisis through search tools. [Link added to excerpt below.]

On Monday, The U.N. refugee agency, in partnership with Google, launched a new and completely immersive website to help people understand the five most common search queries about Syria and its refugee crisis.

Source: “Searching For Syria” Is Google’s Innovative Response To The Refugee Crisis | GOOD


Source: “Searching For Syria” Is Google’s Innovative Response To The Refugee Crisis | GOOD

Opinion: Europe’s Strict Privacy Rules Are Scary but Right | DigitalNext – AdAge

Here’s a good way to think about privacy legislation: It is an expression of customer concerns, not just regulatory intent. In the U.S., 92 percent of consumers want greater protection for their data — companies often frankly ignore that requirement.

The E.U. and individual European nations have a long history of protecting personal data. It is based on an intimate and painful understanding of what happens when data is abused. People have died because of their data being exposed and abused.

While Apple has ostensibly eschewed collecting data, I think the writer here lionizes Apple despite it’s own use of personal data for its purposes. However, the intention to provide greater choice to consumers over what data will be shared is an important step in the right direction.

As we think about using story to engage and build coalitions of customers, stakeholders, and committed employees, storytellers should respect privacy to enable greater public discourse. As author Timothy Snyder put it in “On Tyranny” when explaining the philosophy of Hannah Arendt: “Totalitarianism removes the difference between private and public not just to make individuals unfree, but also to draw the whole society away from normal politics and toward conspiracy theories.”

If you work in digital media, you need to know that the industry is one year from taking a big step toward Apple’s view. No, this isn’t a case of digital disruption coming (once again) from Silicon Valley. In this case, the seismic shift originates in the European Union. Much of the digital media industry is likely to panic over the coming months. But mark my words: The EU will ultimately lead publishers and advertisers to a better place.

Source: Opinion: Europe’s Strict Privacy Rules Are Scary but Right | DigitalNext – AdAge

Narrative Summit 3: “Stories That Change” – Digital Narrative Alliance Conference June 20, San Francisco

Leading digital storytelling experts to present narrative strategies for business, media and social change.

San Francisco, CA, May 24, 2017 –(PR.com)– The Digital Narrative Alliance(tm) today announced its 2017 Narrative Summit conference “Stories That Change,” to be held on June 20 at the UCSF Mission Bay Conference Center in San Francisco. The event agenda brings together storytelling experts from filmmaking, academia, non-p
rofit organizations and global corporate brands.
“We are thrilled to host Aaron Loeb, an accomplished playwright and game designer, Louie Psihoyos, an Academy-award winning documentary filmmaker, Ann Pendleton-Jullian, Architect, Writer, Educator, and WorldNarrative Summit 3: Builder, and other inspiring industry experts – all on the same stage,” said Dave Toole, Founder and Chairman of DNA. “These practitioners are leaders in their respective fields of storytelling and their combined expertise will provide a unique learning opportunity.” Joining Loeb, Psihoyos and Pendleton-Jullian are “Silicon Valley’s Favorite Adman” Tom Bedecarre, Producer of “An Inconvenient Truth” Scott Burns, Adjunct Professor and veteran business executive Richard Okumoto, Producer of “Stories of the Uninvited” Barry Johnson, renowned dream researcher Dr. Kate Niederhoffer. Event attendees will partake in an interactive improv workshop led by Ricci Victorio, and expert discussions on the experiential aspect of storytelling.The Summit is the 3rd such event produced by the Digital Narrative Alliance and prior events have been referred to as the most selective collection of digital storytelling experts in the Bay Area. Attendees from major leading tech, media and educational organizations are expected to join the discussion on narrative strategy, digital storytelling and methods for implementing change through evolving channels for distracted audiences. As individuals and as organization, we are the story we tell and those who listen recognize the authenticity of our story and how it fits our actions. Past speakers at DNA events include John Hagel, co-chairman for the Deloitte Center for the Edge Innovation, Bill Pruitt, Producer of “The Amazing Race,” “The Apprentice” and “Deadliest Catch” and Jonah Sachs, author of “Winning the Story Wars,” amongst others.”This conference is particularly important as storytelling is the glue that binds society, communities, movements, brands and markets,” said Sourabh Kothari, Director of Narrative Development at DNA. “New narrative models and digital channels challenge storytelling as we know it, and we need experts to help us evolve and cross-pollinate different communication strategies. Our goal is to collect and share such expertise to generate increased interest from business, venture capital and social activists seeking to drive real-world changes through storytelling.”Registration includes admission to all sessions. Breakfast, Lunch, and refreshments during breaks will be provided. Corporate packages are available for a limited number of sponsors.For registration and additional information go to http://narrativealliance.com/stories-that-change/
About the Digital Narrative Alliance
The Digital Narrative Alliance is a collaboration of master storytellers and organizational leaders. DNA members share experience and insights through online and physical gatherings, as well as participating in collaborative and for-profit projects. We create events, research programs and executive experiences that explore narrative’s power to inspire companies, non-profits, and government, as well as individuals who want to change their world. We help leaders understand and use media purposefully.
Media Contact
Mitch Ratcliffe,
Managing Partner, DNA
+1 (253) 229-1948
Florian Brody

Managing Partner, DNA
+1 (408) 728-8681

A Rural Lens on a Research Agenda for Intelligent Infrastructure » CCC Blog

Difficult technical and social decisions are often perceived from the perspective of different narratives — the assumptions, expectations, and values that color our interpretation of facts. The Urban/Rural, which carries elements of future- vs. past-oriented perspectives is one of the most difficult narrative gaps to cross. Great to see infrastructure discussions acknowledge and address that gap.

Recently, the Computing Community Consortium (CCC) in collaboration with the Electrical and Computer Engineering Department Heads Association (ECEDHA) released eight white papers describing a collective research agenda for intelligent infrastructure. We will be blogging about each paper over the next few weeks.Today, we highlight A Rural Lens on a Research Agenda for Intelligent Infrastructure paper.

Source: A Rural Lens on a Research Agenda for Intelligent Infrastructure » CCC Blog

This Band Wants Fans to Color and In Share Its Latest Music Video – Interactive (video) – Creativity Online


As you watch the video of “Stained Glass” at the project website, you can click on different colors from a palette and then color in, not only the band members and their instruments, but the background of geometrical shapes, which changes like a kaleidoscope. (You can also watch the band’s own color creation here.)

Source: This Band Wants Fans to Color and In Share Its Latest Music Video – Interactive (video) – Creativity Online

Destiny 2 Will Replace Grimoire Cards With Actual Storytelling | USgamer

Curious to see the Destiny drop the collectible “cards” in the game for storytelling through building additional explorable virtual space where players can experience lore for themselves instead of reading about it. The “lore” in a game is backstory that defines the possibilities of the game — what we have identified as “narrative” at the DNA. It’s the expectations, values, and assumptions that underlie the experience of a story. For instance, lore could eliminate the possibility that a certain troll could appear, because that troll is part of the game-story’s history and not a contemporary figure. Of course, if the game universe is magical, Trolls might reanimate, too.

In an interview with Forbes Steve Cotton, Destiny 2’s World Lead, was asked whether or not Grimoire Cards—in-game items that could be redeemed on the Destiny website or smartphone app for texts of story and lore—would be making a comeback in the sequel.

Source: Destiny 2 Will Replace Grimoire Cards With Actual Storytelling | USgamer

Facebook documents reveal how social network moderates content

Moderating content is a daunting task, and it isn’t going to be solved with hundreds of manuals. For instance, the fact that Facebook users can live stream “attempts to self harm” is simply too hands-off to make sense as a principle for getting the person attempting suicide help. Perhaps, Facebook will evolve its own rules and mores, social habits, and user assistance ideas.

But this doesn’t sound like the appropriate start — a comprehensive engagement with users to get their assistance in identifying and responding to controversial and life-threatening acts by users would allow a natural ethos of behavior to evolve. Of course, that takes time and patience, but Facebook is reacting to a “crisis” that will never abate without users’ involvement.

The training manuals, which were published by the Guardian on Monday, reveal how the social media group’s 4,500 global moderators judge when to remove or allow offensive content.

Source: Facebook documents reveal how social network moderates content